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Globally registers a UE::DerivedData::IBuildWorkerFactory instance for each platform that build workers can be supported. Users should include a variable in their file path to indicate that this worker receipt can exist for any platform. If the receipt path does not include a variable, then no attempt will be made to find variations of it for other platforms.
| Name | FMultiPlatformTargetReceiptBuildWorkers |
| Type | class |
| Header File | /Engine/Source/Developer/DesktopPlatform/Public/MultiPlatformTargetReceiptBuildWorkers.h |
| Include Path | #include "MultiPlatformTargetReceiptBuildWorkers.h" |
Syntax
class FMultiPlatformTargetReceiptBuildWorkers
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMultiPlatformTargetReceiptBuildWorkers
(
const TCHAR* TargetReceiptFilePath |
MultiPlatformTargetReceiptBuildWorkers.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FMultiPlatformTargetReceiptBuildWorkers() |
MultiPlatformTargetReceiptBuildWorkers.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllPlatformsInitialized | bool | MultiPlatformTargetReceiptBuildWorkers.h | ||
| PlatformSpecificWorkerFactories | TTypeCompatibleBytes< FTargetReceiptBuildWorker > | MultiPlatformTargetReceiptBuildWorkers.h |