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Unreal Engine C++ API Reference > Developer > DerivedDataCache
Inheritance Hierarchy
- IModularFeature
- IBuildSchedulerTypeQueue
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildSchedulerQueue.h |
Include | #include "DerivedDataBuildSchedulerQueue.h" |
Syntax
class IBuildSchedulerTypeQueue : public IModularFeature
Remarks
Allows execution of a build to be queued in a type-specific way.
At most one instance of this feature may be registered for each type name. Builds are queued before they query the cache, or equivalent if the cache query is skipped. The completion callback will capture the FExecutionResourceContext until the end of the build.
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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const FUtf8SharedString & | GetTypeName () |
Returns the type name that this provider corresponds to. |
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void | Queue
(
IRequestOwner& Owner, |
Constants
Name | Description |
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FeatureName |