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Allows execution of a build to be queued in a type-specific way.
At most one instance of this feature may be registered for each type name. Builds are queued before they query the cache, or equivalent if the cache query is skipped. The completion callback will capture the FExecutionResourceContext until the end of the build.
| Name | IBuildSchedulerTypeQueue |
| Type | class |
| Header File | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildSchedulerQueue.h |
| Include Path | #include "DerivedDataBuildSchedulerQueue.h" |
Syntax
class IBuildSchedulerTypeQueue : public IModularFeature
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IBuildSchedulerTypeQueue() |
DerivedDataBuildSchedulerQueue.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FeatureName | const FLazyName | DerivedDataBuildSchedulerQueue.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FUtf8SharedString & GetTypeName() |
Returns the type name that this provider corresponds to. | DerivedDataBuildSchedulerQueue.h | |
void Queue
(
IRequestOwner& Owner, |
DerivedDataBuildSchedulerQueue.h |