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API > API/Developer > API/Developer/DerivedDataCache
A build output that can be null.
| Name | FOptionalBuildOutput |
| Type | class |
| Header File | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildOutput.h |
| Include Path | #include "DerivedDataBuildOutput.h" |
Syntax
class FOptionalBuildOutput : private UE::DerivedData::FBuildOutput
Inheritance Hierarchy
- FBuildOutput → FOptionalBuildOutput
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DerivedDataBuildOutput.h | |||
FOptionalBuildOutput
(
FBuildOutput&& InOutput |
DerivedDataBuildOutput.h | ||
FOptionalBuildOutput
(
const FBuildOutput& InOutput |
DerivedDataBuildOutput.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FBuildOutput & Get () |
Returns the build output. The caller must check for null before using this accessor. | DerivedDataBuildOutput.h | |
FBuildOutput Get () |
DerivedDataBuildOutput.h | ||
bool IsNull() |
DerivedDataBuildOutput.h | ||
bool IsValid() |
DerivedDataBuildOutput.h | ||
void Reset() |
DerivedDataBuildOutput.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
DerivedDataBuildOutput.h | ||
FOptionalBuildOutput & operator=
(
FBuildOutput&& InOutput |
DerivedDataBuildOutput.h | ||
FOptionalBuildOutput & operator=
(
const FBuildOutput& InOutput |
DerivedDataBuildOutput.h |