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API > API/Developer > API/Developer/DatasmithFacade > API/Developer/DatasmithFacade/FDatasmithFacadeScene
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDatasmithFacadeMetaData * GetNewMetaData
(
int32 MetaDataIndex |
Returns a new FDatasmithFacadeMetaData pointing to the MetaData at the specified index. | DatasmithFacadeScene.h | |
FDatasmithFacadeMetaData * GetNewMetaData
(
FDatasmithFacadeElement* Element |
Returns a new FDatasmithFacadeMetaData pointing to the MetaData associated to the specified DatasmithElement. | DatasmithFacadeScene.h |
GetNewMetaData(int32)
Description
Returns a new FDatasmithFacadeMetaData pointing to the MetaData at the specified index. If the given index is invalid, the returned value is nullptr.
| Name | GetNewMetaData |
| Type | function |
| Header File | /Engine/Source/Developer/Datasmith/DatasmithFacade/Public/DatasmithFacadeScene.h |
| Include Path | #include "DatasmithFacadeScene.h" |
| Source | /Engine/Source/Developer/Datasmith/DatasmithFacade/Private/DatasmithFacadeScene.cpp |
FDatasmithFacadeMetaData * GetNewMetaData
(
int32 MetaDataIndex
)
GetNewMetaData(FDatasmithFacadeElement *)
Description
Returns a new FDatasmithFacadeMetaData pointing to the MetaData associated to the specified DatasmithElement. If there is no associated metadata or the element is null, the returned value is nullptr.
| Name | GetNewMetaData |
| Type | function |
| Header File | /Engine/Source/Developer/Datasmith/DatasmithFacade/Public/DatasmithFacadeScene.h |
| Include Path | #include "DatasmithFacadeScene.h" |
| Source | /Engine/Source/Developer/Datasmith/DatasmithFacade/Private/DatasmithFacadeScene.cpp |
FDatasmithFacadeMetaData * GetNewMetaData
(
FDatasmithFacadeElement * Element
)