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API > API/Developer > API/Developer/DatasmithFacade > API/Developer/DatasmithFacade/FDatasmithFacadeScene
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ExportScene
(
bool bCleanupUnusedElements |
Build and export a Datasmith scene instance and its scene element assets. | DatasmithFacadeScene.h | |
bool ExportScene
(
const TCHAR* InOutputPath, |
Build and export a Datasmith scene instance and its scene element assets. | DatasmithFacadeScene.h |
ExportScene(bool)
Description
Build and export a Datasmith scene instance and its scene element assets.
| Name | ExportScene |
| Type | function |
| Header File | /Engine/Source/Developer/Datasmith/DatasmithFacade/Public/DatasmithFacadeScene.h |
| Include Path | #include "DatasmithFacadeScene.h" |
| Source | /Engine/Source/Developer/Datasmith/DatasmithFacade/Private/DatasmithFacadeScene.cpp |
bool ExportScene
(
bool bCleanupUnusedElements
)
True if the scene was properly exported.
Parameters
| Name | Remarks |
|---|---|
| bCleanupUnusedElements | Remove unused meshes, textures and materials before exporting |
ExportScene(const TCHAR *, bool)
Description
Build and export a Datasmith scene instance and its scene element assets. The passed InOutputPath parameter will override any Name and OutputPath previously specified.
| Name | ExportScene |
| Type | function |
| Header File | /Engine/Source/Developer/Datasmith/DatasmithFacade/Public/DatasmithFacadeScene.h |
| Include Path | #include "DatasmithFacadeScene.h" |
| Source | /Engine/Source/Developer/Datasmith/DatasmithFacade/Private/DatasmithFacadeScene.cpp |
bool ExportScene
(
const TCHAR * InOutputPath,
bool bCleanupUnusedElements
)
True if the scene was properly exported.
Parameters
| Name | Remarks |
|---|---|
| bCleanupUnusedElements | Remove unused meshes, textures and materials before exporting |