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API > API/Developer > API/Developer/DatasmithFacade
| Name | FDatasmithFacadePointLight |
| Type | class |
| Header File | /Engine/Source/Developer/Datasmith/DatasmithFacade/Public/DatasmithFacadeActorLight.h |
| Include Path | #include "DatasmithFacadeActorLight.h" |
Syntax
class FDatasmithFacadePointLight : public FDatasmithFacadeActorLight
Inheritance Hierarchy
- FDatasmithFacadeElement → FDatasmithFacadeActor → FDatasmithFacadeActorLight → FDatasmithFacadePointLight
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDatasmithFacadePointLight
(
const TCHAR* InElementName |
DatasmithFacadeActorLight.h | ||
FDatasmithFacadePointLight
(
const TSharedRef< IDatasmithPointLightElement >& InInternalActor |
DatasmithFacadeActorLight.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FDatasmithFacadePointLight() |
DatasmithFacadeActorLight.h |
Enums
Public
| Name | Remarks |
|---|---|
| EPointLightIntensityUnit | Possible Datasmith point light intensity units. |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetAttenuationRadius() |
Get attenuation radius in centimeters | DatasmithFacadeActorLight.h | |
EPointLightIntensityUnit GetIntensityUnits() |
DatasmithFacadeActorLight.h | ||
float GetSourceLength() |
Get light length only affects 2D shaped lights | DatasmithFacadeActorLight.h | |
float GetSourceRadius() |
Get light radius, width in case of 2D light sources | DatasmithFacadeActorLight.h | |
void SetAttenuationRadius
(
float AttenuationRadius |
Set attenuation radius in centimeters | DatasmithFacadeActorLight.h | |
void SetIntensityUnits
(
EPointLightIntensityUnit InUnits |
DatasmithFacadeActorLight.h | ||
void SetSourceLength
(
float SourceLength |
Set light length only affects 2D shaped lights | DatasmithFacadeActorLight.h | |
void SetSourceRadius
(
float SourceRadius |
Set light radius, width in case of 2D light sources | DatasmithFacadeActorLight.h |