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API > API/Runtime > API/Runtime/DatasmithCore
| Name | IDatasmithPointLightElement |
| Type | class |
| Header File | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h |
| Include Path | #include "IDatasmithSceneElements.h" |
Syntax
class IDatasmithPointLightElement : public IDatasmithLightActorElement
Implements Interfaces
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetAttenuationRadius() |
Get attenuation radius in centimeters | IDatasmithSceneElements.h | |
EDatasmithLightUnits GetIntensityUnits() |
IDatasmithSceneElements.h | ||
float GetSourceLength() |
Get light length only affects 2D shaped lights | IDatasmithSceneElements.h | |
float GetSourceRadius() |
Get light radius, width in case of 2D light sources | IDatasmithSceneElements.h | |
void SetAttenuationRadius
(
float AttenuationRadius |
Set attenuation radius in centimeters | IDatasmithSceneElements.h | |
void SetIntensityUnits
(
EDatasmithLightUnits InUnits |
IDatasmithSceneElements.h | ||
void SetSourceLength
(
float SourceLength |
Set light length only affects 2D shaped lights | IDatasmithSceneElements.h | |
void SetSourceRadius
(
float SourceRadius |
Set light radius, width in case of 2D light sources | IDatasmithSceneElements.h |