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API > API/Developer > API/Developer/DatasmithFacade > API/Developer/DatasmithFacade/FDatasmithFacadeMaterialInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddColor
(
const TCHAR* InPropertyName, |
Add a Datasmith material sRGBA color property. | DatasmithFacadeMaterial.h | |
void AddColor
(
const TCHAR* InPropertyName, |
Add a Datasmith material linear color property. | DatasmithFacadeMaterial.h |
AddColor(const TCHAR *, unsigned char, unsigned char, unsigned char, unsigned char)
Description
Add a Datasmith material sRGBA color property.
| Name | AddColor |
| Type | function |
| Header File | /Engine/Source/Developer/Datasmith/DatasmithFacade/Public/DatasmithFacadeMaterial.h |
| Include Path | #include "DatasmithFacadeMaterial.h" |
| Source | /Engine/Source/Developer/Datasmith/DatasmithFacade/Private/DatasmithFacadeMaterial.cpp |
void AddColor
(
const TCHAR * InPropertyName,
unsigned char InR,
unsigned char InG,
unsigned char InB,
unsigned char InA
)
AddColor(const TCHAR *, float, float, float, float)
Description
Add a Datasmith material linear color property.
| Name | AddColor |
| Type | function |
| Header File | /Engine/Source/Developer/Datasmith/DatasmithFacade/Public/DatasmithFacadeMaterial.h |
| Include Path | #include "DatasmithFacadeMaterial.h" |
| Source | /Engine/Source/Developer/Datasmith/DatasmithFacade/Private/DatasmithFacadeMaterial.cpp |
void AddColor
(
const TCHAR * InPropertyName,
float InR,
float InG,
float InB,
float InA
)