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| Name | FDatasmithFacadeLevelSequence |
| Type | class |
| Header File | /Engine/Source/Developer/Datasmith/DatasmithFacade/Public/DatasmithFacadeAnimation.h |
| Include Path | #include "DatasmithFacadeAnimation.h" |
Syntax
class FDatasmithFacadeLevelSequence : public FDatasmithFacadeElement
Inheritance Hierarchy
- FDatasmithFacadeElement → FDatasmithFacadeLevelSequence
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDatasmithFacadeLevelSequence
(
const TCHAR* InName |
DatasmithFacadeAnimation.h | ||
FDatasmithFacadeLevelSequence
(
const TSharedRef< IDatasmithLevelSequenceElement >& InInternalLevelSequence |
DatasmithFacadeAnimation.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddAnimation
(
FDatasmithFacadeTransformAnimation* InAnimation |
Adds an animation to the level sequence. | DatasmithFacadeAnimation.h | |
int32 GetAnimationsCount() |
Returns the number of animations in the level sequence | DatasmithFacadeAnimation.h | |
TSharedRef< IDatasmithLevelSequenceElement > GetDatasmithLevelSequence() |
DatasmithFacadeAnimation.h | ||
const TCHAR * GetFile() |
Get the output filename, it can be absolute or relative to the scene file | DatasmithFacadeAnimation.h | |
void GetFileHash
(
TCHAR OutBuffer, |
Return a MD5 hash of the content of the Level Sequence Element. | DatasmithFacadeAnimation.h | |
float GetFrameRate() |
Gets the frame rate for the animations in the level sequence | DatasmithFacadeAnimation.h | |
FDatasmithFacadeSubsequenceAnimation * GetNewSubsequenceAnimation
(
int32 InIndex |
DatasmithFacadeAnimation.h | ||
FDatasmithFacadeTransformAnimation * GetNewTransformAnimation
(
int32 InIndex |
Returns the animation using this index | DatasmithFacadeAnimation.h | |
FDatasmithFacadeVisibilityAnimation * GetNewVisibilityAnimation
(
int32 InIndex |
DatasmithFacadeAnimation.h | ||
void RemoveAnimation
(
FDatasmithFacadeBaseAnimation* InAnimation |
Removes an animation from the level sequence. | DatasmithFacadeAnimation.h | |
void SetFile
(
const TCHAR* InFile |
Set the output filename, it can be absolute or relative to the scene file | DatasmithFacadeAnimation.h | |
void SetFileHash
(
const TCHAR* Hash |
Set the MD5 hash of the Level Sequence file. This should be a hash of its content. | DatasmithFacadeAnimation.h | |
void SetFrameRate
(
float FramePerSecs |
Sets the frame rate for the animations in the level sequence | DatasmithFacadeAnimation.h |