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API > API/Developer > API/Developer/DatasmithFacade > API/Developer/DatasmithFacade/FDatasmithFacadeElement
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FVector ConvertPosition
(
const FVector& In |
DatasmithFacadeElement.h | ||
static FVector3f ConvertPosition
(
const FVector3f& In |
DatasmithFacadeElement.h | ||
static FVector ConvertPosition
(
double InX, |
DatasmithFacadeElement.h | ||
static FVector3f ConvertPosition
(
float InX, |
DatasmithFacadeElement.h |
ConvertPosition(const FVector &)
| Name | ConvertPosition |
| Type | function |
| Header File | /Engine/Source/Developer/Datasmith/DatasmithFacade/Public/DatasmithFacadeElement.h |
| Include Path | #include "DatasmithFacadeElement.h" |
| Source | /Engine/Source/Developer/Datasmith/DatasmithFacade/Private/DatasmithFacadeElement.cpp |
static FVector ConvertPosition
(
const FVector & In
)
ConvertPosition(const FVector3f &)
| Name | ConvertPosition |
| Type | function |
| Header File | /Engine/Source/Developer/Datasmith/DatasmithFacade/Public/DatasmithFacadeElement.h |
| Include Path | #include "DatasmithFacadeElement.h" |
| Source | /Engine/Source/Developer/Datasmith/DatasmithFacade/Private/DatasmithFacadeElement.cpp |
static FVector3f ConvertPosition
(
const FVector3f & In
)
ConvertPosition(double, double, double)
| Name | ConvertPosition |
| Type | function |
| Header File | /Engine/Source/Developer/Datasmith/DatasmithFacade/Public/DatasmithFacadeElement.h |
| Include Path | #include "DatasmithFacadeElement.h" |
| Source | /Engine/Source/Developer/Datasmith/DatasmithFacade/Private/DatasmithFacadeElement.cpp |
static FVector ConvertPosition
(
double InX,
double InY,
double InZ
)
ConvertPosition(float, float, float)
| Name | ConvertPosition |
| Type | function |
| Header File | /Engine/Source/Developer/Datasmith/DatasmithFacade/Public/DatasmithFacadeElement.h |
| Include Path | #include "DatasmithFacadeElement.h" |
| Source | /Engine/Source/Developer/Datasmith/DatasmithFacade/Private/DatasmithFacadeElement.cpp |
static FVector3f ConvertPosition
(
float InX,
float InY,
float InZ
)