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Datasmith facade.
| Name | FDatasmithFacadeActorDecal |
| Type | class |
| Header File | /Engine/Source/Developer/Datasmith/DatasmithFacade/Public/DatasmithFacadeDecal.h |
| Include Path | #include "DatasmithFacadeDecal.h" |
Syntax
class FDatasmithFacadeActorDecal : public FDatasmithFacadeActor
Inheritance Hierarchy
- FDatasmithFacadeElement → FDatasmithFacadeActor → FDatasmithFacadeActorDecal
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDatasmithFacadeActorDecal
(
const TCHAR* InElementName |
DatasmithFacadeDecal.h | ||
FDatasmithFacadeActorDecal
(
const TSharedRef< IDatasmithDecalActorElement >& InInternalActor |
DatasmithFacadeDecal.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FDatasmithFacadeActorDecal() |
DatasmithFacadeDecal.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedRef< IDatasmithDecalActorElement > GetDatasmithDecalActorElement() |
DatasmithFacadeDecal.h | ||
const TCHAR * GetDecalMaterialPathName() |
Get the path name of the Material associated with the actor | DatasmithFacadeDecal.h | |
void GetDimensions
(
double& OutX, |
Get the Decal element size | DatasmithFacadeDecal.h | |
int32 GetSortOrder() |
Get the order in which Decal element is rendered | DatasmithFacadeDecal.h | |
void SetDecalMaterialPathName
(
const TCHAR* |
Set the path name of the Material that the Decal actor uses | DatasmithFacadeDecal.h | |
void SetDimensions
(
double InX, |
Set the Decal element size | DatasmithFacadeDecal.h | |
void SetSortOrder
(
int32 |
Set the order in which decal elements are rendered. Higher values draw later (on top) | DatasmithFacadeDecal.h |