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API > API/Developer > API/Developer/CollectionManager
| Name | ICollectionSource |
| Type | class |
| Header File | /Engine/Source/Developer/CollectionManager/Public/ICollectionSource.h |
| Include Path | #include "ICollectionSource.h" |
Syntax
class ICollectionSource
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ICollectionSource.h | |||
ICollectionSource
(
const ICollectionSource& |
ICollectionSource.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ICollectionSource() |
ICollectionSource.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FString & GetCollectionFolder
(
const ECollectionShareType::Type InCollectionShareType |
Returns the folder path used to store the collections of a given share type. | ICollectionSource.h | |
FString GetEditorPerProjectIni() |
Returns the file path of the config file used to store settings related to this collection source. | ICollectionSource.h | |
FName GetName() |
Returns a name that identifies this collection source. | ICollectionSource.h | |
TArray< FText > GetSourceControlCheckInDescription
(
FName CollectionName |
Returns lines to add to the description when checking in changes to a collection to source control. | ICollectionSource.h | |
FString GetSourceControlStatusHintFilename() |
Returns the file path to a file that can be used to check the source control status of collections in this collection source. | ICollectionSource.h | |
FText GetTitle() |
Returns a friendly name to display to the user for this collection source. | ICollectionSource.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ICollectionSource & operator=
(
const ICollectionSource& |
ICollectionSource.h |