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API > API/Developer > API/Developer/CollectionManager
| Name | ICollectionRedirectorFollower |
| Type | class |
| Header File | /Engine/Source/Developer/CollectionManager/Public/CollectionManagerTypes.h |
| Include Path | #include "CollectionManagerTypes.h" |
Syntax
class ICollectionRedirectorFollower
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ICollectionRedirectorFollower() |
CollectionManagerTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool FixupObject
(
const FSoftObjectPath& InObjectPath, |
Given an object path, will see if it needs to follow any redirectors, and if so, will populate OutNewObjectPath with the new name and return true | CollectionManagerTypes.h |