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Unreal Engine C++ API Reference > Developer > CollectionManager > ICollectionManager
Type | Name | Description | |
---|---|---|---|
bool | IsObjectInCollection
(
const FSoftObjectPath& ObjectPath, |
Check to see if the given object exists in the given collection | |
bool | IsObjectInCollection
(
FName ObjectPath, |
FNames containing full object paths are deprecated. Use FSoftObjectPath instead. |