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API > API/Developer > API/Developer/CollectionManager > API/Developer/CollectionManager/ICollectionManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetCollectionsContainingObject
(
const FSoftObjectPath& ObjectPath, |
Returns a list of collections in which the specified object exists | ICollectionManager.h | |
void GetCollectionsContainingObject
(
const FSoftObjectPath& ObjectPath, |
Returns a list of collections in which the specified object exists of the specified share type | ICollectionManager.h |
GetCollectionsContainingObject(const FSoftObjectPath &, TArray< FCollectionNameType > &, ECollectionRecursionFlags::Flags)
Description
Returns a list of collections in which the specified object exists
| Name | GetCollectionsContainingObject |
| Type | function |
| Header File | /Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h |
| Include Path | #include "ICollectionManager.h" |
void GetCollectionsContainingObject
(
const FSoftObjectPath & ObjectPath,
TArray< FCollectionNameType > & OutCollections,
ECollectionRecursionFlags::Flags RecursionMode
) const
GetCollectionsContainingObject(const FSoftObjectPath &, ECollectionShareType::Type, TArray< FName > &, ECollectionRecursionFlags::Flags)
Description
Returns a list of collections in which the specified object exists of the specified share type
| Name | GetCollectionsContainingObject |
| Type | function |
| Header File | /Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h |
| Include Path | #include "ICollectionManager.h" |
void GetCollectionsContainingObject
(
const FSoftObjectPath & ObjectPath,
ECollectionShareType::Type ShareType,
TArray< FName > & OutCollectionNames,
ECollectionRecursionFlags::Flags RecursionMode
) const