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Unreal Engine C++ API Reference > Developer > CollectionManager > FCollectionManagerModule
References
Module | CollectionManager |
Header | /Engine/Source/Developer/CollectionManager/Public/CollectionManagerModule.h |
Include | #include "CollectionManagerModule.h" |
static bool IsModuleAvailable()
Remarks
Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true. True if the module is loaded and ready to use