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API > API/Developer > API/Developer/CQTest > API/Developer/CQTest/FTestCommandBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TEnableIf, FTestCommandBuilder & >::Type UntilAsync
(
TFunction< TAsyncResult< ResultType >()> AsyncAction, |
Commands/TestCommandBuilder.h | ||
TEnableIf, FTestCommandBuilder & >::Type UntilAsync
(
const TCHAR* Description, |
Commands/TestCommandBuilder.h |
UntilAsync(TFunction< TAsyncResult< ResultType >()>, TFunction< bool(typename TAsyncResultCallbackArg< ResultType >::Type)>, TOptional< FTimespan >, TOptional< FTimespan >)
| Name | UntilAsync |
| Type | function |
| Header File | /Engine/Source/Developer/CQTest/Public/Commands/TestCommandBuilder.h |
| Include Path | #include "Commands/TestCommandBuilder.h" |
template<typename ResultType>
TEnableIf<!std::is_void_v< ResultType >, FTestCommandBuilder & >::Type UntilAsync
(
TFunction< TAsyncResult< ResultType >()> AsyncAction,
TFunction< bool< ResultType >::Type)> ResultCallback,
TOptional< FTimespan > AsyncActionTimeout,
TOptional< FTimespan > ConditionTimeout
)
UntilAsync(const TCHAR *, TFunction< TAsyncResult< ResultType >()>, TFunction< bool(typename TAsyncResultCallbackArg< ResultType >::Type)>, TOptional< FTimespan >, TOptional< FTimespan >)
| Name | UntilAsync |
| Type | function |
| Header File | /Engine/Source/Developer/CQTest/Public/Commands/TestCommandBuilder.h |
| Include Path | #include "Commands/TestCommandBuilder.h" |
template<typename ResultType>
TEnableIf<!std::is_void_v< ResultType >, FTestCommandBuilder & >::Type UntilAsync
(
const TCHAR * Description,
TFunction< TAsyncResult< ResultType >()> AsyncAction,
TFunction< bool< ResultType >::Type)> ResultCallback,
TOptional< FTimespan > AsyncActionTimeout,
TOptional< FTimespan > ConditionTimeout
)