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Latent Command which manages and executes an array of latent commands.
| Name | FRunSequence |
| Type | class |
| Header File | /Engine/Source/Developer/CQTest/Public/Commands/TestCommands.h |
| Include Path | #include "Commands/TestCommands.h" |
Syntax
class FRunSequence : public IAutomationLatentCommand
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRunSequence
(
const TArray< TSharedPtr< IAutomationLatentCommand > >& ToAdd |
Commands/TestCommands.h | ||
FRunSequence
(
Cmds... Commands |
Commands/TestCommands.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Commands | TArray< TSharedPtr< IAutomationLatentCommand > > | Commands/TestCommands.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Append
(
TSharedPtr< IAutomationLatentCommand > ToAdd |
Commands/TestCommands.h | ||
void AppendAll
(
TArray< TSharedPtr< IAutomationLatentCommand > > ToAdd |
Commands/TestCommands.h | ||
bool IsEmpty() |
Commands/TestCommands.h | ||
void Prepend
(
TSharedPtr< IAutomationLatentCommand > ToAdd |
Commands/TestCommands.h | ||
bool Update() |
Commands/TestCommands.h |