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API > API/Developer > API/Developer/CQTest > API/Developer/CQTest/FPIENetworkTestStateRestorer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Components/PIENetworkTestStateRestorer.h | |||
FPIENetworkTestStateRestorer
(
const FSoftClassPath InGameInstanceClass, |
Construct the PIENetworkTestStateRestorer. | Components/PIENetworkTestStateRestorer.h |
FPIENetworkTestStateRestorer()
| Name | FPIENetworkTestStateRestorer |
| Type | function |
| Header File | /Engine/Source/Developer/CQTest/Public/Components/PIENetworkTestStateRestorer.h |
| Include Path | #include "Components/PIENetworkTestStateRestorer.h" |
FPIENetworkTestStateRestorer()
FPIENetworkTestStateRestorer(const FSoftClassPath, TSubclassOf< AGameModeBase >)
Description
Construct the PIENetworkTestStateRestorer.
| Name | FPIENetworkTestStateRestorer |
| Type | function |
| Header File | /Engine/Source/Developer/CQTest/Public/Components/PIENetworkTestStateRestorer.h |
| Include Path | #include "Components/PIENetworkTestStateRestorer.h" |
| Source | /Engine/Source/Developer/CQTest/Private/Components/PIENetworkTestStateRestorer.cpp |
FPIENetworkTestStateRestorer
(
const FSoftClassPath InGameInstanceClass,
TSubclassOf< AGameModeBase > InGameMode
)
Parameters
| Name | Remarks |
|---|---|
| InGameInstanceClass | Current game instance prior to the test. |
| InGameMode | Current game mode prior to the test. |