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API > API/Developer > API/Developer/BSPUtils > API/Developer/BSPUtils/FBSPOps
Description
Builds Bsp from the editor polygon set (EdPolys) of a model.
Opt = Bsp optimization, BSP_Lame (fast), BSP_Good (medium), BSP_Optimal (slow) Balance = 0-100, 0=only worry about minimizing splits, 100=only balance tree.
| Name | bspBuild |
| Type | function |
| Header File | /Engine/Source/Developer/BSPUtils/Public/BSPOps.h |
| Include Path | #include "BSPOps.h" |
| Source | /Engine/Source/Developer/BSPUtils/Private/BSPOps.cpp |
static void bspBuild
(
UModel * Model,
enum EBspOptimization Opt,
int32 Balance,
int32 PortalBias,
int32 RebuildSimplePolys,
int32 iNode
)