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API > API/Developer > API/Developer/AutomationDriver > API/Developer/AutomationDriver/Until
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FDriverWaitDelegate ElementIsFocusedByUser
(
uint32 UserIndex, |
Creates a new wait delegate which completes its wait only if the specified element locator discovers an element focused by the specified user or if the specified timeout timespan elapses | WaitUntil.h | |
static FDriverWaitDelegate ElementIsFocusedByUser
(
uint32 UserIndex, |
Creates a new wait delegate which completes it's wait only if the specified element locator discovers an element focused by the specified user or if the specified timeout timespan elapses; The element locator is only re-evaluated at the specified wait interval | WaitUntil.h |
ElementIsFocusedByUser(uint32, const TSharedRef< IElementLocator, ESPMode::ThreadSafe > &, FWaitTimeout)
Description
Creates a new wait delegate which completes its wait only if the specified element locator discovers an element focused by the specified user or if the specified timeout timespan elapses
| Name | ElementIsFocusedByUser |
| Type | function |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/WaitUntil.h |
| Include Path | #include "WaitUntil.h" |
| Source | /Engine/Source/Developer/AutomationDriver/Private/WaitUntil.cpp |
static FDriverWaitDelegate ElementIsFocusedByUser
(
uint32 UserIndex,
const TSharedRef< IElementLocator , ESPMode::ThreadSafe > & ElementLocator,
FWaitTimeout Timeout
)
ElementIsFocusedByUser(uint32, const TSharedRef< IElementLocator, ESPMode::ThreadSafe > &, FWaitInterval, FWaitTimeout)
Description
Creates a new wait delegate which completes it's wait only if the specified element locator discovers an element focused by the specified user or if the specified timeout timespan elapses; The element locator is only re-evaluated at the specified wait interval
| Name | ElementIsFocusedByUser |
| Type | function |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/WaitUntil.h |
| Include Path | #include "WaitUntil.h" |
| Source | /Engine/Source/Developer/AutomationDriver/Private/WaitUntil.cpp |
static FDriverWaitDelegate ElementIsFocusedByUser
(
uint32 UserIndex,
const TSharedRef< IElementLocator , ESPMode::ThreadSafe > & ElementLocator,
FWaitInterval Interval,
FWaitTimeout Timeout
)