Navigation
Unreal Engine C++ API Reference > Developer > AutomationDriver > Until > ElementExists
References
Module | AutomationDriver |
Header | /Engine/Source/Developer/AutomationDriver/Public/WaitUntil.h |
Include | #include "WaitUntil.h" |
Source | /Engine/Source/Developer/AutomationDriver/Private/WaitUntil.cpp |
static FDriverWaitDelegate ElementExists
&40;
const TSharedRef< IElementLocator, ESPMode::ThreadSafe > & ElementLocator,
FWaitTimeout Timeout
&41;
Remarks
Creates a new wait delegate which completes it's wait only if the specified element locator discovers elements or if the specified timeout timespan elapses