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Unreal Engine C++ API Reference > Developer
Classes
Type | Name | Description | |
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By | Represents a collection of fluent helper functions designed to make accessing and creating element locators easy | |
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FDriverConfiguration | A model class that holds all the configuration options for an AutomationDriver | |
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FDriverWaitResponse | Represents the state of an active wait action for the driver | |
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FEmptyAsyncDriverElementFactory | ||
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FEmptyDriverElementFactory | ||
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FWaitInterval | A fluent wrapper around timespan to enforce obvious differences between specified Timeout and Interval values for waits | |
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FWaitTimeout | A fluent wrapper around timespan to enforce obvious differences between specified Timeout and Interval values for waits | |
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IActionSequence | ||
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IAsyncActionSequence | ||
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IAsyncAutomationDriver | The AsyncAutomationDriver is the async varition of the general AutomationDriver API. | |
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IAsyncDriverElement | Copyright Epic Games, Inc. All Rights Reserved. | |
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IAsyncDriverElementCollection | Represents a potential collection of elements | |
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IAsyncDriverSequence | Represents a sequence of actions that can be performed as a single unit by the automation driver associted with this sequence | |
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IAutomationDriver | The AutomationDriver can create sequences and locate elements to simulate input for. | |
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IAutomationDriverModule | ||
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IDriverElement | Represents the API for a potential application element | |
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IDriverElementCollection | Represents a potential collection of elements | |
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IDriverSequence | Represents a sequence of actions that can be performed as a single unit by the automation driver associted with this sequence | |
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IElementLocator | Represents an object whose sole purpose is to discover one or more application elements | |
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Until | Represents a collection of fluent helper functions designed to make accessing and creating driver wait delegates easier |