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API > API/Developer > API/Developer/AutomationDriver > API/Developer/AutomationDriver/IDriverElement
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Type
(
const TCHAR* Text |
Moves focus to the element, then triggers the series of events to invoke keyboard input for each character specified. | IDriverElement.h | |
bool Type
(
FString Text |
Moves focus to the element, then triggers the series of events to invoke keyboard input for each character specified. | IDriverElement.h | |
bool Type
(
FKey Key |
Moves focus to the element, then triggers the series of events to invoke keyboard input for the specified character. | IDriverElement.h | |
bool Type
(
TCHAR Character |
Moves focus to the element, then triggers the series of events to invoke keyboard input for the specified key. | IDriverElement.h | |
bool Type
(
const TArray< FKey >& Keys |
Moves focus to the element, then triggers the series of events to invoke keyboard input for each key specified. | IDriverElement.h |
Type(const TCHAR *)
Description
Moves focus to the element, then triggers the series of events to invoke keyboard input for each character specified. Not all control and modifier keys are supported with this method of typing.
| Name | Type |
| Type | function |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h |
| Include Path | #include "IDriverElement.h" |
bool Type
(
const TCHAR * Text
)
whether the type was successful
Type(FString)
Description
Moves focus to the element, then triggers the series of events to invoke keyboard input for each character specified. Not all control and modifier keys are supported with this method of typing.
| Name | Type |
| Type | function |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h |
| Include Path | #include "IDriverElement.h" |
bool Type
(
FString Text
)
whether the type was successful
Type(FKey)
Description
Moves focus to the element, then triggers the series of events to invoke keyboard input for the specified character.
| Name | Type |
| Type | function |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h |
| Include Path | #include "IDriverElement.h" |
bool Type
(
FKey Key
)
whether the type was successful
Type(TCHAR)
Description
Moves focus to the element, then triggers the series of events to invoke keyboard input for the specified key. Not all control and modifier keys are supported with this method of typing.
| Name | Type |
| Type | function |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h |
| Include Path | #include "IDriverElement.h" |
bool Type
(
TCHAR Character
)
whether the type was successful
Type(const TArray< FKey > &)
Description
Moves focus to the element, then triggers the series of events to invoke keyboard input for each key specified.
| Name | Type |
| Type | function |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h |
| Include Path | #include "IDriverElement.h" |
bool Type
(
const TArray< FKey > & Keys
)
whether the type was successful