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API > API/Developer > API/Developer/AutomationDriver > API/Developer/AutomationDriver/IDriverElement
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Release
(
TCHAR Character |
Moves focus to the element, then triggers the series of events to invoke keyboard input for releasing the specified character. | IDriverElement.h | |
bool Release
(
FKey Key |
Moves focus to the element, then triggers the series of events to invoke keyboard input for releasing the specified key. | IDriverElement.h | |
bool Release
(
EMouseButtons::Type MouseButton |
Moves the cursor over the element, then triggers the series of events to invoke mouse input for releasing the specified button. | IDriverElement.h |
Release(TCHAR)
Description
Moves focus to the element, then triggers the series of events to invoke keyboard input for releasing the specified character. The character will not be pressed if it is not currently being pressed.
| Name | Release |
| Type | function |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h |
| Include Path | #include "IDriverElement.h" |
bool Release
(
TCHAR Character
)
whether the release was successful
Release(FKey)
Description
Moves focus to the element, then triggers the series of events to invoke keyboard input for releasing the specified key. The key will not be pressed if it is not currently being pressed.
| Name | Release |
| Type | function |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h |
| Include Path | #include "IDriverElement.h" |
bool Release
(
FKey Key
)
whether the release was successful
Release(EMouseButtons::Type)
Description
Moves the cursor over the element, then triggers the series of events to invoke mouse input for releasing the specified button. The button will not be pressed if it is not currently pressed.
| Name | Release |
| Type | function |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h |
| Include Path | #include "IDriverElement.h" |
bool Release
(
EMouseButtons::Type MouseButton
)
whether the release was successful