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Unreal Engine C++ API Reference > Developer > AutomationDriver
References
Module | AutomationDriver |
Header | /Engine/Source/Developer/AutomationDriver/Public/IAutomationDriver.h |
Include | #include "IAutomationDriver.h" |
Syntax
class IAutomationDriver
Remarks
The AutomationDriver can create sequences and locate elements to simulate input for.
Functions
Type | Name | Description | |
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TSharedRef< IDriverSequence, ESPMode::ThreadSafe > | ||
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TSharedRef< IDriverElement, ESPMode::ThreadSafe > | FindElement
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator |
This doesn't invoke the locator until some action is performed on the element. |
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TSharedRef< IDriverElementCollection, ESPMode::ThreadSafe > | FindElements
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator |
This doesn't invoke the locator until some action is performed on the element. |
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TSharedRef< FDriverConfiguration, ESPMode::ThreadSafe > | ||
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FVector2D | ||
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FModifierKeysState | ||
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bool | Performs an wait no shorter than for the specified Timespan | |
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bool | Wait
(
const FDriverWaitDelegate& Delegate |
Performs an wait until the specified DriverWaitDelegate returns a PASSED or FAILED response |