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API > API/Developer > API/Developer/AutomationDriver > API/Developer/AutomationDriver/IAsyncDriverElement
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TAsyncResult< bool > Press
(
TCHAR Character |
Moves focus to the element, then triggers the series of events to invoke keyboard input for pressing the specified character. | IDriverElement.h | |
TAsyncResult< bool > Press
(
FKey Key |
Moves focus to the element, then triggers the series of events to invoke keyboard input for pressing the specified key. | IDriverElement.h | |
TAsyncResult< bool > Press
(
EMouseButtons::Type MouseButton |
Moves the cursor over the element, then triggers the series of events to invoke mouse input for pressing the specified button. | IDriverElement.h |
Press(TCHAR)
Description
Moves focus to the element, then triggers the series of events to invoke keyboard input for pressing the specified character. The character will not be released, nor will their be repeat character events issued for holding the character.
| Name | Press |
| Type | function |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h |
| Include Path | #include "IDriverElement.h" |
TAsyncResult < bool > Press
(
TCHAR Character
)
whether the press was successful
Press(FKey)
Description
Moves focus to the element, then triggers the series of events to invoke keyboard input for pressing the specified key. The key will not be released, nor will their be repeat key events issued for holding the key.
| Name | Press |
| Type | function |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h |
| Include Path | #include "IDriverElement.h" |
TAsyncResult < bool > Press
(
FKey Key
)
whether the press was successful
Press(EMouseButtons::Type)
Description
Moves the cursor over the element, then triggers the series of events to invoke mouse input for pressing the specified button. The button will not be released.
| Name | Press |
| Type | function |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h |
| Include Path | #include "IDriverElement.h" |
TAsyncResult < bool > Press
(
EMouseButtons::Type MouseButton
)
whether the press was successful