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API > API/Developer > API/Developer/AutomationDriver > API/Developer/AutomationDriver/IAsyncActionSequence
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
IAsyncActionSequence & Release
(
TCHAR Character |
Queues the series of events to invoke keyboard input for releasing the specified character. | IDriverSequence.h | |
IAsyncActionSequence & Release
(
FKey Key |
Queues the series of events to invoke keyboard input for releasing the specified key. | IDriverSequence.h | |
IAsyncActionSequence & Release
(
EMouseButtons::Type MouseButton |
Queues the series of events to invoke mouse input for releasing the specified button. | IDriverSequence.h | |
IAsyncActionSequence & Release
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for releasing the specified character. | IDriverSequence.h | |
IAsyncActionSequence & Release
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for releasing the specified character. | IDriverSequence.h | |
IAsyncActionSequence & Release
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a move of the cursor over the element, then triggers the series of events to invoke mouse input for releasing the specified button. | IDriverSequence.h |
Release(TCHAR)
Description
Queues the series of events to invoke keyboard input for releasing the specified character. The character will not be pressed if it is not currently being pressed.
| Name | Release |
| Type | function |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/IDriverSequence.h |
| Include Path | #include "IDriverSequence.h" |
IAsyncActionSequence & Release
(
TCHAR Character
)
Release(FKey)
Description
Queues the series of events to invoke keyboard input for releasing the specified key. The key will not be pressed if it is not currently being pressed.
| Name | Release |
| Type | function |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/IDriverSequence.h |
| Include Path | #include "IDriverSequence.h" |
IAsyncActionSequence & Release
(
FKey Key
)
Release(EMouseButtons::Type)
Description
Queues the series of events to invoke mouse input for releasing the specified button. The button will not be pressed if it is not currently being pressed.
| Name | Release |
| Type | function |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/IDriverSequence.h |
| Include Path | #include "IDriverSequence.h" |
IAsyncActionSequence & Release
(
EMouseButtons::Type MouseButton
)
Release(const TSharedRef< IElementLocator, ESPMode::ThreadSafe > &, TCHAR)
Description
Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for releasing the specified character. The character will not be pressed if it is not currently being pressed.
| Name | Release |
| Type | function |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/IDriverSequence.h |
| Include Path | #include "IDriverSequence.h" |
IAsyncActionSequence & Release
(
const TSharedRef< IElementLocator , ESPMode::ThreadSafe > & ElementLocator,
TCHAR Character
)
Release(const TSharedRef< IElementLocator, ESPMode::ThreadSafe > &, FKey)
Description
Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for releasing the specified character. The character will not be pressed if it is not currently being pressed.
| Name | Release |
| Type | function |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/IDriverSequence.h |
| Include Path | #include "IDriverSequence.h" |
IAsyncActionSequence & Release
(
const TSharedRef< IElementLocator , ESPMode::ThreadSafe > & ElementLocator,
FKey Key
)
Release(const TSharedRef< IElementLocator, ESPMode::ThreadSafe > &, EMouseButtons::Type)
Description
Queues a move of the cursor over the element, then triggers the series of events to invoke mouse input for releasing the specified button. The button will not be pressed if it is not currently being pressed.
| Name | Release |
| Type | function |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/IDriverSequence.h |
| Include Path | #include "IDriverSequence.h" |
IAsyncActionSequence & Release
(
const TSharedRef< IElementLocator , ESPMode::ThreadSafe > & ElementLocator,
EMouseButtons::Type MouseButton
)