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Unreal Engine C++ API Reference > Developer > AutomationDriver
References
Module | AutomationDriver |
Header | /Engine/Source/Developer/AutomationDriver/Public/IDriverSequence.h |
Include | #include "IDriverSequence.h" |
Syntax
class IActionSequence
Functions
Type | Name | Description | |
---|---|---|---|
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IActionSequence & | Click () |
Queues the series of events to invoke a click with the left mouse button at the current cursor location |
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IActionSequence & | Click
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator |
Queues a move of the cursor over the element, then triggers the series of events to invoke a click with the left mouse button |
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IActionSequence & | Click
(
EMouseButtons::Type MouseButton |
Queues the series of events to invoke a click with the specified mouse button at the current cursor location |
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IActionSequence & | Click
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a move of the cursor over the element, then triggers the series of events to invoke a click with the specified mouse button |
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IActionSequence & | DoubleClick () |
Queues the series of events to invoke a double click with the left mouse button at the current cursor location |
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IActionSequence & | DoubleClick
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator |
Queues a move of the cursor over the element, then triggers the series of events to invoke a double click with the left mouse button |
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IActionSequence & | DoubleClick
(
EMouseButtons::Type MouseButton |
Queues the series of events to invoke a double click with the specified mouse button at the current cursor location |
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IActionSequence & | DoubleClick
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a move of the cursor over the element, then triggers the series of events to invoke a double click with the specified mouse button |
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IActionSequence & | Focus
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator |
Queues a change of focus to the element for the default user |
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IActionSequence & | Focus
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a change of focus to the element for the specified user |
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IActionSequence & | MoveByOffset
(
int32 XOffset, |
Queues a move of the cursor from its current position by the specified offsets |
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IActionSequence & | MoveToElement
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator |
Queues a move of the cursor over the center of the element, triggering any hover cue the element may have |
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IActionSequence & | MoveToElement
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a move of the cursor over the center of the element offset by the specified amounts, triggering any hover cue the element may have |
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IActionSequence & | Press
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a change of focus to the specified element, then a series of events to invoke keyboard input for pressing the specified key. |
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IActionSequence & | Press
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a change of focus to the specified element, then a series of events to invoke keyboard input for pressing the specified character. |
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IActionSequence & | Press
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a move of the cursor over the element, then a series of events to invoke mouse input for pressing the specified button. |
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IActionSequence & | Queues the series of events to invoke keyboard input for pressing the specified key. | |
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IActionSequence & | Press
(
TCHAR Character |
Queues the series of events to invoke keyboard input for pressing the specified character. |
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IActionSequence & | Press
(
EMouseButtons::Type MouseButton |
Queues the series of events to invoke mouse input for pressing the specified button. |
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IActionSequence & | PressChord
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N. |
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IActionSequence & | PressChord
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N. |
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IActionSequence & | PressChord
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N. |
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IActionSequence & | PressChord
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N. |
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IActionSequence & | PressChord
(
FKey Key1, |
Queues the series of events to invoke keyboard input for each argument in order from 1 to N. |
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IActionSequence & | PressChord
(
FKey Key1, |
Queues the series of events to invoke keyboard input for each argument in order from 1 to N. |
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IActionSequence & | PressChord
(
FKey Key1, |
Queues the series of events to invoke keyboard input for each argument in order from 1 to N. |
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IActionSequence & | PressChord
(
FKey Key1, |
Queues the series of events to invoke keyboard input for each argument in order from 1 to N. |
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IActionSequence & | Release
(
TCHAR Character |
Queues the series of events to invoke keyboard input for releasing the specified character. |
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IActionSequence & | Queues the series of events to invoke keyboard input for releasing the specified key. | |
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IActionSequence & | Release
(
EMouseButtons::Type MouseButton |
Queues the series of events to invoke mouse input for releasing the specified button. |
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IActionSequence & | Release
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for releasing the specified character. |
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IActionSequence & | Release
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for releasing the specified character. |
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IActionSequence & | Release
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a move of the cursor over the element, then triggers the series of events to invoke mouse input for releasing the specified button. |
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IActionSequence & | ReleaseChord
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from N to 1. |
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IActionSequence & | ReleaseChord
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from N to 1. |
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IActionSequence & | ReleaseChord
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from N to 1. |
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IActionSequence & | ReleaseChord
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from N to 1. |
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IActionSequence & | ReleaseChord
(
FKey Key1, |
Queues the series of events to invoke keyboard input for each argument in order from N to 1. |
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IActionSequence & | ReleaseChord
(
FKey Key1, |
Queues the series of events to invoke keyboard input for each argument in order from N to 1. |
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IActionSequence & | ReleaseChord
(
FKey Key1, |
Queues the series of events to invoke keyboard input for each argument in order from N to 1. |
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IActionSequence & | ReleaseChord
(
FKey Key1, |
Queues the series of events to invoke keyboard input for each argument in order from N to 1. |
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IActionSequence & | ScrollBy
(
float Delta |
Queues the series of events to invoke a mouse wheel scroll by the specified delta at the current mouse position Most average user scrolling is limited to a range of -5 to 5. |
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IActionSequence & | ScrollBy
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a move of the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll by the specified delta |
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IActionSequence & | ScrollToBeginning
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator |
Queues a move of the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll, scrolling the element until it reaches the beginning |
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IActionSequence & | ScrollToBeginning
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a move of the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll by the specified delta amount, scrolling the element until it reaches the beginning |
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IActionSequence & | ScrollToBeginningUntil
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ScrollableElementLocator, |
Queues a move of the cursor over the scrollable element, then triggers the series of events to invoke a mouse wheel scroll until the specified locator locates the desired element or the beginning is reached |
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IActionSequence & | ScrollToBeginningUntil
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator |
Queues the series of events to invoke a mouse wheel scroll until the specified locator is locates the desired element or the beginning is reached at the current cursor position |
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IActionSequence & | ScrollToEnd
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator |
Queues a move of the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll, scrolling the element until it reaches the end |
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IActionSequence & | ScrollToEnd
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a move of the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll by the specified delta amount, scrolling the element until it reaches the end |
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IActionSequence & | ScrollToEndUntil
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator |
Queues a move of the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll until the specified locator locates the desired element or the end is reached |
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IActionSequence & | ScrollToEndUntil
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ScrollableElementLocator, |
Queues a move of the cursor over the scrollable element, then triggers the series of events to invoke a mouse wheel scroll until the specified locator locates the desired element or the end is reached |
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IActionSequence & | Type
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for the key specified. |
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IActionSequence & | Type
(
TCHAR Character |
Queues the series of events to invoke keyboard input for the character specified. |
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IActionSequence & | Type
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each key specified. |
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IActionSequence & | Type
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for the character specified. |
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IActionSequence & | Type
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each character of the string specified. |
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IActionSequence & | Queues the series of events to invoke keyboard input for the key specified. | |
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IActionSequence & | Queues the series of events to invoke keyboard input for each key specified. | |
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IActionSequence & | Queues the series of events to invoke keyboard input for each character of the string specified. | |
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IActionSequence & | Type
(
const TCHAR* Text |
Queues the series of events to invoke keyboard input for each character specified. |
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IActionSequence & | Type
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each character specified. |
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IActionSequence & | TypeChord
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S |
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IActionSequence & | Queues the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S | |
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IActionSequence & | Queues the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S | |
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IActionSequence & | Queues the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S | |
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IActionSequence & | Queues the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S | |
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IActionSequence & | TypeChord
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S |
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IActionSequence & | TypeChord
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S |
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IActionSequence & | TypeChord
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S |
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IActionSequence & | Queues a wait no shorter than for the specified Timespan | |
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IActionSequence & | Wait
(
const FDriverWaitDelegate& Delegate |
Queues a wait until the specified DriverWaitDelegate returns a PASSED or FAILED response |