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Unreal Engine C++ API Reference > Developer > AutomationDriver > By
Type | Name | Description | |
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TSharedRef< IElementLocator, ESPMode::ThreadSafe > | Creates a new element locator that limits its discovered elements to ones with the specified Id | |
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TSharedRef< IElementLocator, ESPMode::ThreadSafe > | Creates a new element locator that limits its discovered elements to ones with the specified Id | |
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TSharedRef< IElementLocator, ESPMode::ThreadSafe > | Id
(
const TCHAR* Value |
Creates a new element locator that limits its discovered elements to ones with the specified Id |
![]() ![]() |
TSharedRef< IElementLocator, ESPMode::ThreadSafe > | Id
(
const char* Value |
Creates a new element locator that limits its discovered elements to ones with the specified Id |
![]() ![]() |
TSharedRef< IElementLocator, ESPMode::ThreadSafe > | Id
(
const FDriverElementRef& Root, |
Creates a new element locator that limits its discovered elements to ones with the specified Id, starting from the Root element given to the function |
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TSharedRef< IElementLocator, ESPMode::ThreadSafe > | Id
(
const FDriverElementRef& Root, |
Creates a new element locator that limits its discovered elements to ones with the specified Id, starting from the Root element given to the function |
![]() ![]() |
TSharedRef< IElementLocator, ESPMode::ThreadSafe > | Id
(
const FDriverElementRef& Root, |
Creates a new element locator that limits its discovered elements to ones with the specified Id, starting from the Root element given to the function |
![]() ![]() |
TSharedRef< IElementLocator, ESPMode::ThreadSafe > | Id
(
const FDriverElementRef& Root, |
Creates a new element locator that limits its discovered elements to ones with the specified Id, starting from the Root element given to the function |