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API > API/Developer > API/Developer/AssetTools
| Name | UAssetToolsSettings |
| Type | class |
| Header File | /Engine/Source/Developer/AssetTools/Public/AssetToolsSettings.h |
| Include Path | #include "AssetToolsSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=Game, defaultconfig, Meta=(DisplayName="Asset Tools"))
class UAssetToolsSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UAssetToolsSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAssetToolsSettings() |
AssetToolsSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AdvancedCopyCustomizations | TArray< FAdvancedCopyMap > | List of rules to use when advanced copying assets | AssetToolsSettings.h |
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