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API > API/Developer > API/Developer/AssetTools > API/Developer/AssetTools/IAssetTypeActions
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetActions
(
const TArray< UObject* >& InObjects, |
Generates a menubuilder for the specified objects. | IAssetTypeActions.h | |
virtual void GetActions
(
const TArray< UObject* >& InObjects, |
Generates a menu section for the specified objects. | IAssetTypeActions.h |
GetActions(const TArray< UObject * > &, class FMenuBuilder &)
Description
Generates a menubuilder for the specified objects.
| Name | GetActions |
| Type | function |
| Header File | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h |
| Include Path | #include "IAssetTypeActions.h" |
virtual void GetActions
(
const TArray < UObject * > & InObjects,
class FMenuBuilder & MenuBuilder
)
GetActions(const TArray< UObject * > &, struct FToolMenuSection &)
Description
Generates a menu section for the specified objects.
| Name | GetActions |
| Type | function |
| Header File | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h |
| Include Path | #include "IAssetTypeActions.h" |
virtual void GetActions
(
const TArray < UObject * > & InObjects,
struct FToolMenuSection & Section
)