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Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTools
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
Include | #include "IAssetTools.h" |
EAssetTypeCategories::Type RegisterAdvancedAssetCategory
&40;
FName CategoryKey,
FText CategoryDisplayName
&41;
Remarks
Allocates a Category bit for a user-defined Category, or EAssetTypeCategories::Misc if all available bits are allocated. Ignores duplicate calls with the same CategoryKey (returns the existing bit but does not change the display name).