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API > API/Developer > API/Developer/AssetTools > API/Developer/AssetTools/IAssetTools
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetUserFacingPathName
(
const UObject& Object |
Return the path to display to the user in editor UI for the given asset data. | IAssetTools.h | |
FString GetUserFacingPathName
(
const FAssetData& AssetData |
Return the path to display to the user in editor UI for the given asset data. | IAssetTools.h |
GetUserFacingPathName(const UObject &)
Description
Return the path to display to the user in editor UI for the given asset data. Attempts to convert the object path to a Verse path if ShowingContentVersePath is true.
| Name | GetUserFacingPathName |
| Type | function |
| Header File | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
| Include Path | #include "IAssetTools.h" |
FString GetUserFacingPathName
(
const UObject & Object
) const
GetUserFacingPathName(const FAssetData &)
Description
Return the path to display to the user in editor UI for the given asset data. Attempts to convert the asset path to a Verse path if ShowingContentVersePath is true.
| Name | GetUserFacingPathName |
| Type | function |
| Header File | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
| Include Path | #include "IAssetTools.h" |
FString GetUserFacingPathName
(
const FAssetData & AssetData
) const