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API > API/Developer > API/Developer/AssetTools > API/Developer/AssetTools/IAssetTools
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ExportAssets
(
const TArray< FString >& AssetsToExport, |
Exports the specified objects to file. | IAssetTools.h |
|
void ExportAssets
(
const TArray< UObject* >& AssetsToExport, |
Exports the specified objects to file. | IAssetTools.h |
ExportAssets(const TArray< FString > &, const FString &)
Description
Exports the specified objects to file.
| Name | ExportAssets |
| Type | function |
| Header File | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
| Include Path | #include "IAssetTools.h" |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Asset Tools")
void ExportAssets
(
const TArray < FString > & AssetsToExport,
const FString & ExportPath
)
Parameters
| Name | Remarks |
|---|---|
| AssetsToExport | List of full asset names (e.g /Game/Path/Asset) to export |
| ExportPath | The directory path to export to. |
ExportAssets(const TArray< UObject * > &, const FString &)
Description
Exports the specified objects to file.
| Name | ExportAssets |
| Type | function |
| Header File | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
| Include Path | #include "IAssetTools.h" |
void ExportAssets
(
const TArray < UObject * > & AssetsToExport,
const FString & ExportPath
) const
Parameters
| Name | Remarks |
|---|---|
| AssetsToExport | List of assets to export |
| ExportPath | The directory path to export to. |