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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CreateAssetWithDialogAsync
(
UClass* AssetClass, |
Opens an async dialog to create an asset. | IAssetTools.h | |
virtual bool CreateAssetWithDialogAsync
(
const FString& AssetName, |
Opens an async dialog to create an asset. | IAssetTools.h |
|
| IAssetTools.h |
CreateAssetWithDialogAsync(UClass , UFactory , FAssetCreateComplete, FAssetCreateCancelled, FName)
Description
Opens an async dialog to create an asset.
| Name | CreateAssetWithDialogAsync |
| Type | function |
| Header File | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
| Include Path | #include "IAssetTools.h" |
bool CreateAssetWithDialogAsync
(
UClass * AssetClass,
UFactory * Factory,
FAssetCreateComplete OnComplete,
FAssetCreateCancelled OnCancelled,
FName CallingContext
)
true if the process was started successfully.
CreateAssetWithDialogAsync(const FString &, const FString &, UClass , UFactory , FAssetCreateCompleteDynamic, FAssetCreateCancelledDynamic, FName)
Description
Opens an async dialog to create an asset.
| Name | CreateAssetWithDialogAsync |
| Type | function |
| Header File | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
| Include Path | #include "IAssetTools.h" |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Asset Tools")
virtual bool CreateAssetWithDialogAsync
(
const FString & AssetName,
const FString & PackagePath,
UClass * AssetClass,
UFactory * Factory,
FAssetCreateCompleteDynamic OnComplete,
FAssetCreateCancelledDynamic OnCancelled,
FName CallingContext
)
true if the process was started successfully.
CreateAssetWithDialogAsync(const FString &, const FString &, UClass , UFactory , FAssetCreateComplete, FAssetCreateCancelled, FName)
| Name | CreateAssetWithDialogAsync |
| Type | function |
| Header File | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
| Include Path | #include "IAssetTools.h" |
bool CreateAssetWithDialogAsync
(
const FString & AssetName,
const FString & PackagePath,
UClass * AssetClass,
UFactory * Factory,
FAssetCreateComplete OnComplete,
FAssetCreateCancelled OnCancelled,
FName CallingContext
)