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Unreal Engine C++ API Reference > Developer > AssetTools
Inheritance Hierarchy
- TSharedFromThis< IAssetTypeActions >
- IAssetTypeActions
- FAssetTypeActions_Base
- FAssetTypeActions_CSVAssetBase
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_CSVAssetBase.h |
Include | #include "AssetTypeActions_CSVAssetBase.h" |
Syntax
class FAssetTypeActions_CSVAssetBase : public FAssetTypeActions_Base
Functions
Type | Name | Description | |
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bool | CanExecuteFindSourceFileInExplorer
(
TArray< FString > Filenames, |
Determine whether the find source file in explorer editor command can execute or not |
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void | ExecuteFindSourceFileInExplorer
(
TArray< FString > Filenames, |
Handler for opening the source file for this asset |
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bool | VerifyFileExists
(
const FString& InFileName |
Verify the specified filename exists |
Overridden from IAssetTypeActions
Type | Name | Description | |
---|---|---|---|
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uint32 | Returns the categories that this asset type appears in. | |
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FColor | GetTypeColor () |
Returns the color associated with this type |
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bool | Returns whether the asset was imported from an external source |