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| Name | FAssetTypeActions_CSVAssetBase |
| Type | class |
| Header File | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_CSVAssetBase.h |
| Include Path | #include "AssetTypeActions_CSVAssetBase.h" |
Syntax
class FAssetTypeActions_CSVAssetBase : public FAssetTypeActions_Base
Implements Interfaces
Functions
Public
Overridden from IAssetTypeActions
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual uint32 GetCategories () |
Returns the categories that this asset type appears in. | AssetTypeActions_CSVAssetBase.h | |
virtual FColor GetTypeColor() |
Returns the color associated with this type | AssetTypeActions_CSVAssetBase.h | |
virtual bool IsImportedAsset() |
Returns whether the asset was imported from an external source | AssetTypeActions_CSVAssetBase.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Determine whether the find source file in explorer editor command can execute or not | AssetTypeActions_CSVAssetBase.h | ||
| Handler for opening the source file for this asset | AssetTypeActions_CSVAssetBase.h | ||
bool VerifyFileExists
(
const FString& InFileName |
Verify the specified filename exists | AssetTypeActions_CSVAssetBase.h |