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| Name | FAssetTypeActions_AnimationAsset |
| Type | class |
| Header File | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_AnimationAsset.h |
| Include Path | #include "AssetTypeActions/AssetTypeActions_AnimationAsset.h" |
Syntax
class FAssetTypeActions_AnimationAsset : public FAssetTypeActions_Base
Implements Interfaces
Functions
Public
Overridden from IAssetTypeActions
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanFilter() |
Returns true if this class can be used as a filter in the content browser | AssetTypeActions/AssetTypeActions_AnimationAsset.h | |
virtual uint32 GetCategories () |
Returns the categories that this asset type appears in. | AssetTypeActions/AssetTypeActions_AnimationAsset.h | |
virtual FText GetName() |
IAssetTypeActions Implementation. | AssetTypeActions/AssetTypeActions_AnimationAsset.h | |
virtual UClass * GetSupportedClass() |
Get the supported class of this type. | AssetTypeActions/AssetTypeActions_AnimationAsset.h | |
virtual UThumbnailInfo * GetThumbnailInfo
(
UObject* Asset |
Returns the thumbnail info for the specified asset, if it has one. | AssetTypeActions/AssetTypeActions_AnimationAsset.h | |
virtual FColor GetTypeColor() |
Returns the color associated with this type | AssetTypeActions/AssetTypeActions_AnimationAsset.h | |
virtual void OpenAssetEditor
(
const TArray< UObject* >& InObjects, |
Opens the asset editor for the specified objects. | AssetTypeActions/AssetTypeActions_AnimationAsset.h |