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API > API/Developer > API/Developer/AssetTools
| Name | FAssetToolsModule |
| Type | class |
| Header File | /Engine/Source/Developer/AssetTools/Public/AssetToolsModule.h |
| Include Path | #include "AssetToolsModule.h" |
Syntax
class FAssetToolsModule : public IModuleInterface
Implements Interfaces
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetToolsPtr | TWeakObjectPtr< class UAssetToolsImpl > | AssetToolsModule.h | ||
| ConsoleCommands | FAssetToolsConsoleCommands * | AssetToolsModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual IAssetTools & Get() |
AssetToolsModule.h |
Overridden from IModuleInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ShutdownModule() |
AssetToolsModule.h | ||
virtual void StartupModule() |
AssetToolsModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FAssetToolsModule & GetModule () |
Singleton-like access to this module's interface. | AssetToolsModule.h | |
static bool IsModuleLoaded() |
AssetToolsModule.h |