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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AssetViewUtils::OpenEditorForAsset
(
const FString& ObjectPath |
Loads the specified object if needed and opens the asset editor for it | AssetViewUtils.h | |
bool AssetViewUtils::OpenEditorForAsset
(
UObject* Asset |
Opens the asset editor for the specified asset | AssetViewUtils.h | |
bool AssetViewUtils::OpenEditorForAsset
(
const TArray< UObject* >& Assets |
Opens the asset editor for the specified assets | AssetViewUtils.h |
AssetViewUtils::OpenEditorForAsset(const FString &)
Description
Loads the specified object if needed and opens the asset editor for it
| Name | AssetViewUtils::OpenEditorForAsset |
| Type | function |
| Header File | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h |
| Include Path | #include "AssetViewUtils.h" |
| Source | /Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp |
namespace AssetViewUtils
{
bool AssetViewUtils::OpenEditorForAsset
(
const FString & ObjectPath
)
}
AssetViewUtils::OpenEditorForAsset(UObject *)
Description
Opens the asset editor for the specified asset
| Name | AssetViewUtils::OpenEditorForAsset |
| Type | function |
| Header File | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h |
| Include Path | #include "AssetViewUtils.h" |
| Source | /Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp |
namespace AssetViewUtils
{
bool AssetViewUtils::OpenEditorForAsset
(
UObject * Asset
)
}
AssetViewUtils::OpenEditorForAsset(const TArray< UObject * > &)
Description
Opens the asset editor for the specified assets
| Name | AssetViewUtils::OpenEditorForAsset |
| Type | function |
| Header File | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h |
| Include Path | #include "AssetViewUtils.h" |
| Source | /Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp |
namespace AssetViewUtils
{
bool AssetViewUtils::OpenEditorForAsset
(
const TArray < UObject * > & Assets
)
}