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API > API/Developer > API/Developer/AnimationDataController > API/Developer/AnimationDataController/UAnimDataController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool UpdateBoneTrackKeys
(
FName BoneName, |
AnimDataController.h | ||
virtual bool UpdateBoneTrackKeys
(
FName BoneName, |
AnimDataController.h |
UpdateBoneTrackKeys(FName, const FInt32Range &, const TArray< FVector3f > &, const TArray< FQuat4f > &, const TArray< FVector3f > &, bool)
| Name | UpdateBoneTrackKeys |
| Type | function |
| Header File | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h |
| Include Path | #include "AnimDataController.h" |
| Source | /Engine/Source/Developer/AnimationDataController/Private/AnimDataController.cpp |
virtual bool UpdateBoneTrackKeys
(
FName BoneName,
const FInt32Range & KeyRangeToSet,
const TArray < FVector3f > & PositionalKeys,
const TArray < FQuat4f > & RotationalKeys,
const TArray < FVector3f > & ScalingKeys,
bool bShouldTransact
)
UpdateBoneTrackKeys(FName, const FInt32Range &, const TArray< FVector > &, const TArray< FQuat > &, const TArray< FVector > &, bool)
| Name | UpdateBoneTrackKeys |
| Type | function |
| Header File | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h |
| Include Path | #include "AnimDataController.h" |
| Source | /Engine/Source/Developer/AnimationDataController/Private/AnimDataController.cpp |
virtual bool UpdateBoneTrackKeys
(
FName BoneName,
const FInt32Range & KeyRangeToSet,
const TArray < FVector > & PositionalKeys,
const TArray < FQuat > & RotationalKeys,
const TArray < FVector > & ScalingKeys,
bool bShouldTransact
)