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API > API/Developer > API/Developer/AnimationDataController
| Name | FSetFrameRateAction |
| Type | class |
| Header File | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h |
| Include Path | #include "AnimDataControllerActions.h" |
Syntax
class FSetFrameRateAction : public UE::Anim::FAnimDataBaseAction
Inheritance Hierarchy
- FChange → FSwapChange → FAnimDataBaseAction → FSetFrameRateAction
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AnimDataControllerActions.h | |||
FSetFrameRateAction
(
const IAnimationDataModel* InModel |
AnimDataControllerActions.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSetFrameRateAction() |
AnimDataControllerActions.h |
Functions
Public
Protected
Overridden from FAnimDataBaseAction
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TUniquePtr< FChange > ExecuteInternal
(
IAnimationDataModel* Model, |
AnimDataControllerActions.h | ||
virtual FString ToStringInternal() |
AnimDataControllerActions.h |