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API > API/Developer > API/Developer/AnimationDataController
Inheritance Hierarchy
- FChange
- FSwapChange
- FAnimDataBaseAction
- FAddAtributeAction
- FAddAtributeKeyAction
- FAddCurveAction
- FAddFloatCurveAction
- FAddRichCurveKeyAction
- FAddTrackAction
- FAddTransformCurveAction
- FCloseBracketAction
- FOpenBracketAction
- FRemoveAtributeAction
- FRemoveAtributeKeyAction
- FRemoveCurveAction
- FRemoveRichCurveKeyAction
- FRemoveTrackAction
- FRenameCurveAction
- FResizePlayLengthInFramesAction
- FScaleCurveAction
- FSetAtributeKeyAction
- FSetAtributeKeysAction
- FSetCurveColorAction
- FSetCurveFlagsAction
- FSetFrameRateAction
- FSetRichCurveAttributesAction
- FSetRichCurveKeyAction
- FSetRichCurveKeysAction
- FSetTrackKeysAction
References
| Module | AnimationDataController |
| Header | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h |
| Include | #include "AnimDataControllerActions.h" |
Syntax
class FAnimDataBaseAction : public FSwapChange
Remarks
UAnimDataController instanced FChange-based objects used for storing mutations to an IAnimationDataModel within the Transaction Buffer. Each Action class represents an (invertable) operation mutating an IAnimationDataModel object utilizing a UAnimDataController. Allowing for a more granular approach to undo/redo-ing changes while also allowing for script-based interoperability.
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| TUniquePtr< FChange > | ExecuteInternal
(
IAnimationDataModel* Model, |
||
| FString |