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Unreal Engine C++ API Reference > Developer > AITestSuite
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UGameplayTask
- UMockTask_Log
References
Module | AITestSuite |
Header | /Engine/Source/Developer/AITestSuite/Classes/MockGameplayTasks.h |
Include | #include "MockGameplayTasks.h" |
Syntax
class UMockTask_Log : public UGameplayTask
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bShoudEndAsPartOfActivation | |
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FTestLogger< int32 > * | Logger |
Constructors
Type | Name | Description | |
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UMockTask_Log
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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UMockTask_Log * | CreateTask
(
IGameplayTaskOwnerInterface& TaskOwner, |
|
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void | EnableTick () |
Testing only hack-functions |
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void | SetInstaEnd
(
bool bNewValue |
Overridden from UGameplayTask
Type | Name | Description | |
---|---|---|---|
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void | Activate () |
Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it |
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void | Called when the task is asked to cancel from an outside node. | |
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void | ExternalConfirm
(
bool bEndTask |
Called when the task is asked to confirm from an outside node. |
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void | OnDestroy
(
bool bInOwnerFinished |
End and CleanUp the task - may be called by the task itself or by the task owner if the owner is ending. |
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void | TickTask
(
float DeltaTime |
Tick function for this task, if bTickingTask == true |