As seen in Squid Game, opportunities to vote for a chance of freedom or an advantage often heighten the tension between players. The opportunity to vote in your island can further push social interactions and interplay between players.
The Social Deduction template explores the use of voting devices, where players must choose the correct answer to stay in the game. You can use the devices to set up opportunities for players to make quick decisions that can completely alter the game and stakes.
Voting Devices
To create voting opportunities in your island, you can use the Voting Group and Voting Options devices. You must use the devices together to create your poll. These devices are available for all Fortnite islands in Creative and UEFN, but are especially useful for Squid Game islands.
In the template, you can find the devices in the Content Drawer, under All > Fortnite > Devices > Logic.
Both devices are connected through the Voting Group option. This option in both devices must have the same ID string. For example, 3 is used in the template.
Rename both devices with unique but connected names. This organization helps with finding the devices when connecting them together.
You can connect multiple Voting Options devices to a single Voting Group device as shown in the tutorial zone.
To get started, decide what to call a vote on. To start the vote you can use buttons, triggers, Verse, and other conditional means. Use timers or other devices to signal the end of the vote. You can set up a vote to lead to another event.
Add user interface (UI) elements to the voting devices for a visual aid. The template uses Billboard devices to show the question and options. You can use the Pop-Up Dialog device to create a heads up display (HUD) version.
To learn more about the device and settings, see Using Voting Group and Voting Options Devices.
Gameplay Setup
The voting minigame in this template sets players up for a bit of mistrust of both their own mind and other players. Is a player really sure that they are confident in their own knowledge, if all the other players are visibly voting for something different?
Similar doubts and second guessing is visible in the Squid Game show with the infamous X vs O voting scenes. In the template the consequences are a bit different.
The template includes two levels for different room setups. One uses only devices, and the other incorporates Verse. The level with _Verse appended to the end of the level name includes the Verse example. To see how the two levels compare, see the Verse Level section on this page.
Device-Only Level
Devices Used
Voting Group x 1
Voting Options x 4
Billboard x 18
Button x 5
Damage Volume x 1
HUD Message x 1
Prop Manipulator x 3
Switch x 4
Teleporter x 6
Timer x 1
Trigger x 2
Volume x 1
To start the experience, a player must press the Button device presented in the center of the options. Pressing the button triggers the following:
The question, multiple choice options, and options on the clear boxes are displayed with the Billboard devices.
Starts the vote from the Voting Group device.
A Timer device starts the countdown for selecting a question.
Voting is set up with 4 Button devices to signal your answer, which are connected to corresponding Voting Option devices. Pressing a button triggers the Teleporter device to spawn players inside the clear box, made from the Glass Gallery.
If a player chooses the wrong answer, the Prop Manipulator device removes the bottom of the box, and they fall into the lava. A Damage Volume device is placed over the lava to eliminate the falling players. The winner is presented with a Teleporter device to get back to the voting zone.
Verse Level
The Verse level for the room has the same gameplay but different setup for producing questions and answers. Added to the device list is the custom voting_device Verse device.
In the device-only level, there is only one question, and only answer C can be correct.
Adding additional questions in the manual setup would require several Billboard devices for each question, which then must be toggled. Converting the question into a general version would add complexity. Handling winners and losers based on any answer would require numerous event bindings between multiple devices, teleporters, and prop manipulators.
With Verse, more flexibility is added to the quiz. With the device, you can do the following:
Make a list of questions in the Verse device settings.
For each round, have the device pick a new question.
Automatically update billboards with questions and available answers.
Set any answer to be correct. Verse properly handles winners and losers.
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /Verse.org/Random }
using { /UnrealEngine.com/Temporary/Diagnostics }
PlainText<public><localizes>(Text:string):message = "{Text}"
AnswersCategory<public><localizes>:message := "Answers"
Design Tips
Below are additional design considerations:
Similar to the gameplay example, build out consequences for a vote.
Decide if players should be made aware of one another's votes. An unexpected result can raise doubt amongst players.
Adjust the timer speed to provide players an opportunity to backtrack.
Provide visual indications for players to know what they are voting on.
Use the Squid Game console props to design your voting areas.
Providing information through voting can add a layer of intrigue to your island. Players can start to think the information leads to a clue.
Next
Hop into the next room to learn about the Giftbox device.