A player spawns onto your island, a creature comes running toward them. The player must protect themselves from the beast. With every victorious round, they will spawn onto a new team with a new weapon to try and successfully defend themselves against the creature’s attack.
The primary goal of the End of Round Team Swapping a gameplay example is to switch the player to a new team at the beginning of each round. In this example, the player eliminates a creature, which results in the end of the round and changes the player's team affiliation.
From this gameplay example you will learn how to create team swapping through customizing the Team Settings & Inventory trap device, Round Settings devices and Creature Placer devices.
Devices Used
To learn more about placing devices, props, and using the grid, see the Video Tutorials.
For this example, you will need:
Traps Used
Placing Trap Devices
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Press Tab to go into the Creative Inventory.
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Click Devices > Team Settings & Inventory > Equip to add five Team Settings & Inventory devices to your Quick Bar.
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Press Y to place the first Team Settings & Inventory device.
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Repeat the step above to place 3 more device traps. These devices determine the team and weapon for players during the game.
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Edit the first Team Settings & Inventory device options to the following:
Option | Value | Explanation** |
---|---|---|
Team Name | Team 1 | Can provide any name you want to distinguish Team 1 from another team. |
Team | TEAM 1 | This name will be recognized by the first Trigger device to distinguish which team can trigger the device. |
Team Color | White | Sets the team’s color for the device and the scoreboard. |
Equip Granted Item | First Item | Grants the first item available to the player. |
Infinite Ammo | On | Gives unlimited ammo to the player. |
End Round When Receiving From | Channel 3 | When the creature is eliminated, it sends a signal to the Teams Settings & Inventory device and the signal ends the round. |
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Edit the Team Number for each additional trap device to Team 2, Team 3 and Team 4.
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Edit End Round When Receiving From options for each additional trap devices to Channel 6, Channel 9, and Channel 12.
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Add a weapon to the first device by standing on the trap device then clicking Tab to enter the Creative Inventory again.
- Select Weapons Tab > Rare Automatic Pistol > Equip. The weapon appears in the Quick Bar.
- Left-click and drag the weapon from the Quick Bar until a backpack icon appears, then release.
- Repeat the above steps to add weapons to each Team Settings & Inventory device.
In this example the Rare Automatic Pistol, Rare Submachine Gun, Epic MK-Seven Assault Rifle, and Legendary Combat SMG are provided to the different teams, but you can use any weapons you want for your teams.
Instructions
Any options not mentioned in the instructions below should be left at their default values.
Placing the Player Spawn Pads
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Press Tab to go into the Creative Inventory.
- Click Devices > Creature Placer device to add the Player Spawn Pad to your Quick Bar. Continue to add the following devices from the device menu:
- Round Settings device
- Player Spawn Pad device
- Click Place Now Once all the devices are added to your Quick Bar, this takes you back onto the island and puts you into Create mode.
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Place the first Player Spawn Pad.
- Edit the first Player Spawn Pad options to the following:
Option | Value | Explanation |
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Team | Team 1 | Sets the Player Spawn pad for Team 1. |
Visible During Games | No | Makes the Player Spawn pad invisible during the game. |
When Player Spawns Transmit On | Channel 1 | When the player spawns into the game, a signal is sent to the Round Settings device. |
- Copy and paste four more Player Spawn Pads beside the first and edit their transmission options to Channel 4, Channel 7, and Channel 10.
Placing the Round Settings Device
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Place the first Round Settings device.
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Edit the Round Settings options to the following:
Options | Value | Explanation |
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Round | 1 | Sets the Round Settings device for Round 1. |
Keep Items Between Rounds | No | Does not allow the player to keep items from round one after round one is over. |
End Round When Receiving From | Channel 3 | When the creature is eliminated it sends a signal to the device to end the round. |
On Round Start Transmit On | Channel 3 | Sends a signal to the Creature Placer device to spawn a creature. |
- Copy and place three more Round Settings devices and edit their Round options to 2, 3, and 4. Next, edit the following options for the devices:
- Edit their Enable When Receiving From options to Channel 4, Channel 7, and Channel 10.
- Edit their End Round When Receiving From options to Channel 6, Channel 9, and Channel 20.
- Edit their Enable When Receiving From options to Channel 4, Channel 7, and Channel 10.
- Edit their On Round Transmit On options to Channel 5, Channel 8, and Channel 11.
Placing Creature Placer Devices
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Place the first Creature Placer device.
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Edit the Creature Placer options to the following:
Option | Valeu | Explanation |
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Creature Type | Ice Fiend | For this gameplay example, all creatures were variations of the Ice Creatures. You can add any creature you want to each Creature Placer device. |
Activate on Game Phase | Never | The creatures won’t spawn unless a signal tells the Creature Placer to spawn a creature. |
Spawn When Receiving From | Channel 2 | The Round Settings device sends a signal to the Creature Placer device to spawn a creature. |
When Eliminated Transmit On | Channel 3 | Sends a signal to the Round Settings device and the Team Settings & Inventory trap device that the creature is eliminated and the round is over. |
- Copy and place three more Creature Placer devices and edit their Creature Type options to a different creature type. Continue to edit the following options:
- Edit their Spawn When Receiving From options to Channel 5, Channel 8, and Channel 11.
- Edit their When Eliminated Transmit On options to Channel 6, Channel 9, Channel 12.
My Island Options
To enable team swapping at the start of each round you need to edit the Game options of your island.
Game Options
Edit the following options under the Game tab.
Options | Value | Explanation |
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Teams | 4 | Sets the number of teams in the game. |
Total Rounds | 4 | Determines how many rounds are in the game. |
Team Rotation | Every Round | Rotates the player to a different team at the beginning of a new round. |
Playing Your Game
After building this game experience you should understand how to create rounds in your games and how to create and swap teams every round. You can use the Round Settings device to create rewards for teams during rounds and even edit a team’s inventory at the end of a round.
You can use Class Designers and Class Selector in place of teams to use with the Round Settings device to increase a player’s class status as they meet certain objectives in a round.