The Round Settings device is used for any round-based game that has customized gameplay within specific rounds. It generally defines what happens to the player’s inventory and rewards in each round. An example of a game mode that uses Round Settings extensively is Search and Destroy.
Finding and Placing the Device
- From Create mode, press the Tab key to open the Creative inventory window.
- Click the Devices tab and scroll to select the device. You can also use the Search box or the Categories panel on the left to find your device.
- Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.
- Press the Esc key to return to your island in Create mode. Use your phone to position the device, then left-click to place it. Press the Esc key to detach the device from your phone.
- Point at the device with your phone. If the Customize popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.
Device Options
This device lets you manage your players' inventory and rewards between rounds, for example classes, weapons, items, and building resources.
In its default state, this device does nothing. It grants no resources and does not decide what happens to resources between rounds.
You can configure this device with the following options.
Default values are bold.
The Round Settings device can override My Island settings. Refer to the following documents for more information about My Island settings:
Basic Options
Option | Value | Description |
---|---|---|
Round | All, 1 to 100 | Defines the specific round to be customized. |
Keep Items Between Rounds | Don't Override, No, Yes | Determines whether or not items acquired in the previous round can be brought over to the current round (but not the next round). |
Reset Class Each Round | No, Yes | Determines whether or not the player's class is reset in this round. |
Wood Given Per Round | None, Pick a number | The amount of wood resource the player receives each round. |
Metal Given Per Round | None, Pick a number | The amount of metal resource the player receives each round. |
Stone Given Per Round | None, Pick a number | The amount of stone resource the player receives each round. |
Gold Given Per Round | None, Pick a number | The amount of gold the player receives each round. |
Last Standing Wins | Don't Override, No, Yes | Determines whether or not the round ends when there is only one player or team left in the match. |
All Options
Option | Value | Description |
---|---|---|
Enabled On Minigame Start | Enabled, Disabled | Determines whether or not the device is enabled at the start of a minigame. |
Keep Resources Between Rounds | Don't Override, Pick a percentage amount | Defines what percent of resources acquired in the previous round can be brought over to the current round. |
Reload & Restock Weapons Each Round | Don't Override, No, Yes | Determines whether or not weapons are reloaded and restocked in the current round. |
Respawn Player On Class Reset | No, Yes | Determines whether or not players are forced to respawn when their class is reset. |
Clear All Items On Class Reset | No, Yes | Determines whether or not a player's inventory is cleared when their class is reset. |
Reset Current Vitals On Class Reset | No, Yes | Determines whether or not the player's health and shields are reset when their class is reset. |
Wood Given To Winners Per Round | None, Pick a number | The amount of wood given to the winner in each round. |
Metal Given To Winners Per Round | None, Pick a number | The amount of metal given to the winner in each round. |
Stone Given To Winners Per Round | None, Pick a number | The amount of stone given to the winner in each round. |
Gold Given To Winners Per Round | None, Pick a number | The amount of gold given to the winner in each round. |
Disable Matchmaking on Round End | On, Off | At the end of the round, this disables the ability for matchmaking to spawn players into the island, or the ability to join in-progress games that have matchmaking. |
Channels
When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.
A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.
This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.
Receivers
Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.
Option | Value | Description |
---|---|---|
Enable When Receiving From | No Channel, Pick a channel | Enables the device when it receives a signal on the selected channel. |
Disable When Receiving From | No Channel, Pick a channel | Disables the device when it receives a signal on the selected channel. |
Disable End Round Conditions When Receiving From | No Channel, Pick a channel | Disable all end-round conditions when the device receives a signal on the selected channel. The round must be ended through a receiving a signal on a channel signal as defined in the End Round When Receiving From option. |
End Round When Receiving From | No Channel, Pick a channel | Ends the round. If triggered by a player, that player's team is set as the winner of the round. |
Disable Matchmaking When Receiving From | No Channel, Pick a channel | Disables the ability for matchmaking to spawn players into the island, or the ability to join in-progress games that have matchmaking. This only applies to published games that have matchmaking turned on in the My Island settings. Beware, it can take some seconds to Disable it if an Enable request was made recently |
Enable Matchmaking When Receiving From | No Channel, Pick a channel | Enables the ability for players to matchmake into the island or join in progress for games that have matchmaking. This only applies to published games that have matchmaking turned on in the My Island settings. Beware, it can take some seconds to Enable it if a Disable request was made recently. |
Toggle Matchmaking When Receiving From | No Channel, Pick a channel | Toggles the ability for players to matchmake into the island or join in progress for games that have matchmaking. This only applies to published games that have matchmaking turned on in the My Island settings. Beware, it can take some seconds to Toggle it if an Enable, Disable, or Toggle request was made recently |
Transmitters
Transmitters send a signal on the selected channel when triggered.
Option | Value | Description |
---|---|---|
On Round Start Transmit On | No Channel, Pick a channel | When the round starts, the device transmits a signal on the selected channel. |