The Creature Placer device does exactly what you'd expect it to do—it provides a way to set an exact location for where a creature will spawn. You can also specify which type of creature will spawn, when it will spawn, and when it will despawn.
Looking for more inspiration? See D-Launcher Device Design Examples to kick off your imagination!
For help finding the Creature Placer device, see Using Devices.
Device Options
In its default state, when you place a Creature Placer on your island, a fiend will spawn immediately at game start. When the fiend is eliminated, a new fiend will not spawn.
You can configure this device with the following options.
Default values are bold.
Option | Value | Description |
---|---|---|
Creature Type | Fiend, Pick a creature | Determines the type of creature that will spawn. |
Activation Range | 7 tiles, Pick or enter an amount | Determines how close a player has to be to this device for it to activate. |
Spawn Effects Visibility | On, Off | Determines whether device-related effects are played while spawning. |
Enable on Game Phase | Never, Game Countdown, Game Start | Determines which game phase the device activates in. |
Despawn Type | Distance To Enemy, Distance To Spawner, Do Not Despawn | Whether creatures should despawn when far away from the spawner, or when far away from any player. |
Despawn Range | 9 tiles, Pick a distance | Determines how far away (distance in tiles) creatures need to be to despawn, based on the Despawn Type. |
Spawn Only If Needed | On, Off | Determines whether the spawner will wait for a previous spawned creature to be destroyed before spawning another one. |
Restore Player Shield on Elimination | On, Off | Determines whether a player's shield is restored when that player eliminates a creature spawned by this device. |
Direct Event Binding
Following are the direct event binding options for this device.
Functions
A function listens for an event on a device then performs an action.
- For any function option, click the option, then Select Device to access and select from the Device dropdown menu.
- Once you've selected a device, click Select Event to bind the timer to an event that will trigger the function for the device.
- If more than one device should be affected by a function, press the Add button and repeat.
Option | Description |
---|---|
Enable When Receiving From | This function enables the device when an event occurs. |
Disable When Receiving From | This function disables the device when an event occurs. |
Events
An event tells another device when to perform a function.
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For any event option, click the option, then Select Device to access and select from the Device dropdown menu.
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Once you've selected a device, click Select Function to bind this event to a function for that device.
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If more than one function is triggered by the event, click the Add button to add a line and repeat these steps.
Option | Description |
---|---|
On Eliminated Send Event To | When a creature is eliminated, an event is sent to the selected device, which triggers the selected function. |
On Spawned Send Event To | When a creature is spawned, an event is sent to the selected device, which triggers the selected function. |