You can use the Fishing Zone device to build games and mini-games within larger games.
Basic Fishing Mechanic
The basic Fishing Zone mechanic is simple. All you need is a body of water, a Fishing Zone in the water, and some fishing rods!
Devices Used
1 x Fishing Zone device
1 x Player Spawner device
1 x Fishing Rod Barrel device
Set Up the Devices
Choose a starting island with natural lakes or other bodies of water.
Place a Player Spawner device near a body of water.
Place a Fishing Rod Barrel device.
Place a Fishing Zone device connected to an area in the water.
Customize the Fishing Zone as follows:
Option Value Pool Type
Fish Only
You now have the basic functionality for a fishing mechanic!
Design Tip
The Fishing Zone can be used to give the player anything, not just fish. The Pool Type setting allows you to change what the player can fish out. The default setting, Battle Royale, uses the default loot pool, which can be a great place to start.
Special Item Fishing
Using the Fishing Zone device, you can give players an engaging way to discover a new item or weapon. Using this device with the Water device, you’ll set up a unique weapon discovery encounter!
Devices Used
1 x Fishing Zone device
1 x Water device
1 x Fishing Rod Barrel device
1 x Player Spawner device
Set Up the Devices
Create a small above-ground pool using rocks from the Tropical Rock Gallery.
Place a Water device in the middle of the pool. Adjust the bounds of the Water device and the position of the rocks to make it look like the water is contained within the rock formation.
Customize the Water device:
Option Value Zone Width
2.75
Zone Depth
2.0
Zone Height
0.5
Vertical Emptying Speed (T PM)
10.0
Water Type
Red River Styx
Place a Fishing Zone device above the Water device, ensuring that the devices overlap. Register a Legendary Primal Pistol to the device.
Customize the Fishing Zone:
Option Value Description Usage Type
Limited
The device can only be used once.
Pool Type
Device Inventory
Disable when Empty
On
Place a Fishing Rod Barrel device near the pool.
Place a Player Spawner device away from the pool.
Bind Functions / Events
Direct event binding is how you set devices to communicate directly with other devices. This involves setting functions and events for the devices involved.
Configure the following event on the Fishing Zone so that when the device is caught, the Water empties from the pool.
| Event | Select Device | Select Function |
|---|---|---|
On Caught | Water | Start Vertical Emptying |
You now have the basic functionality for a unique way to discover items!
Design Tip
The Fishing Zone can send events when a fish is caught, allowing you to connect all sorts of devices to a successful catch! You could give players upgrades, reward them with new resources, spawn vehicles, trigger VFX, and much more when a player catches a fish!
Build a Fishing Game
Using the Fishing Zone device, you’ll now create a fully functioning fishing game, complete with five types of fish. You'll also set up a way to sell catches and buy an upgrade!
Devices Used
1 x Fishing Zone device
1 x Player Spawner device
6 x Item Granter devices
1 x Beacon device
5 x Conditional Button devices
5 x VFX Spawner devices
1 x Vending Machine device
Set Up the Basic Gameplay
Begin with the Mountain Ridge Island starter island.
On the small island in the large lake, place a Player Spawner device.
Customize the Player Spawner so it is not visible in-game:
Place an Item Granter device and register a Creative Fishing Rod to the device.
Customize the Item Granter:
Option Value Receiving Players
All
Grant on Game Start
On
Place a Fishing Zone device in the lake. Register a Small Fry, Flopper, Stink Fish, Cuddle Fish, and Thermal Fish.
Customize the Fishing Zone Pool Type for Device Inventory:
Using the Device Inventory setting and manually selecting the fish that you want the player to fish for gives more control over the game. You could also use the Fish Only setting, but it wouldn't have the same variety of fish.
Place a Beacon device on the water’s surface in the middle of the Fishing Zone to make sure the player always knows where to fish.
Customize the Beacon:
Option Value Beacon To Show
Badge
Custom Beacon Color
#3500FF
Badge Uses Beacon Color
On
Icon Identifier
Fish
Hide HUD Icon At
300M
Set Up the Market
Place a few walls from the Pirate Cove Gallery on the small island.
Place a Conditional Button device a wall and register a Small Fry to the device.
Place an Item Granter device and register a Gold to the device.
Customize the Item Granter for On Grant Action to Keep All:
You’ll now spruce up the effect of selling a fish! Place a VFX Spawner in front of the Conditional Button.
Customize the VFX Spawner:
Option Value Effect Type
Burst
Burst Visual Effect
Splash Small
Configure the following events on the Conditional Button to trigger the VFX and give the player Gold when they sell a fish.
Event Select Device Select Function On Activated
VFX Spawner 1
Restart
On Activated
Small Fry Item Granter
Grant Item
Duplicate this trio of devices four times. Configure them to sell Floppers for 3 Gold, Stink Fish for 8 Gold, Cuddle Fish for 15 Gold, and Thermal Fish for 50 Gold by changing the registered fish in the Conditional Buttons and the number of Gold registered in the Item Granters.
Next to the tree, place a Vending Machine device and register a Creative Pro Fishing Rod.
Customize the Vending Machine:
Option Value First Item Resource Type
Gold
Cost of First Item
50
Model
Screen Only
Use Billboard devices to label the different buttons so that the player knows how much they can sell their fish for!
Modify Island Settings
Make the following modifications to the island settings.
Go to Island Settings > Player.
Under Inventory, change Infinite Building Materials to Off.
Go to Island Settings > User Interface.
Under HUD, change Show Gold Resource Count to Yes.
You now have a working fishing game using the Fishing Zone device!
Design Tip
One way to add more complexity to a fishing game is by combining the Fishing Zone with the Skilled Interaction device. Use them together to create a more engaging mini-game. Make sure the Fishing Zone is set to only trigger another device, then connect Item Granters to the different events on the Skilled Interaction Device to give the player fish when they succeed! See this in action in the Skilled Interaction Device Design Examples!Place a Fishing Zone device above the Water device, ensuring that the devices overlap. Register a Legendary Primal Pistol to the device.Customize the Beacon: