Ready to use Verse to take your island up to the next level? Here's where you can start!
Create Your Own Device
With Verse, you can build your own devices and your own game rules. Create a new Verse file from the Verse Device template in Verse Explorer to be able to add your own device to your project.
Create Your Own Device Using Verse
Make your own device and rules using Verse!
Create Your Own NPC Behavior
With Verse, you can define your own NPC Behavior to create unique non-playable characters for your game. Create a new Verse file from the NPC Behavior template in Verse Explorer to create a behavior with a working example that moves around, or from the NPC Behavior Basic template.
Create Custom NPC Behavior
Use Verse code to create your own NPC behavior unique to your game design needs!
Create Your Own Verse File
Create an empty Verse file by selecting Create Empty in Verse Explorer and define your own classes, modules, anything you can think of!
Once you create your own definitions, incorporate them into your Verse Device or NPC Behavior to use them in your game.
Example Content and Tutorials
Explore the following example content and tutorials to see how you can use Verse in your projects and as a starting point that you can expand upon.
Learn Game Mechanics
Learn how to create specific mechanics and interactions in UEFN and even using Verse!
Build a Game
Follow these hands-on tutorials to learn how to combine and modify assets and create different games and experiences!
After finishing this content, there's more you can explore. Find more Verse code snippets in the Epic Developer Community Snippet Repository, and share your own!
Verse Features in UEFN
Learn how to use the following Verse features in UEFN to customize your game even further!
Editable Properties
Learn how to expose device properties from your Verse-authored device and modify them in Unreal Editor for Fortnite.
Debugging and Troubleshooting
Learn how to debug and troubleshoot your Verse code.
Debug Your Game with Debug Draw
Use Verse to draw shapes to help debug your game.
Exposing Assets with Asset Reflection to Verse
Learn how to use your assets in your Verse code!
Using Persistable Data in Verse
Create custom save data that persists across game sessions in Verse.
Linked Lists
Use Verse to create a data structure that links nodes from head to tail
Gameplay Tags
Find all actors marked with a Gameplay Tag while the game is running, using Verse.
Stacks and Queues
Use Verse to create data structures that insert and remove elements in different orders.
Sorting Algorithms in Verse
Learn how to sort lists of objects using sorting algorithms